Table of Contents | 4 February 2002
[These] images form visual fairy tales—windows into imaginary worlds of mystery inhabited by fairies and dreamers who dwell just on the other side of the pictorial surface from our own world. They represent a personal synthesis of mythologies.
". . . people were stopping by my booth and examining my work and asking all these questions: 'What medium is that?' 'That can't be pencil!' 'But how do you get that effect with pencils!?'"
Written text has been around as a medium for storytelling for a few thousand years. Our "new media" category includes all those nifty devices that have shown up in the last century and a half or so. This includes motion pictures, including animation; high-quality mass-produced graphics, from coffee-table art books to comics; and recorded sound. . . . [as well as] innovations such as the interactive story, which is the driving force behind many modern forms of game—computer games, role-playing games, and so on.
There is / even the Ghost / of a Gargoyle / riding / his night colored mare.
"Little things get little gods. It's only natural."
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