Art
Size / / /

Grace P. Fong is a Hugo-nominated illustrator and technical artist, currently living in Vancouver, BC. She has worked on illustrations for authors and publications, as well as on video games. You can view her portfolio at gracepfong.com.

Grace provided the illustration for the February 18th story “Dem Bones” by Lavie Tidhar.


What art inspired you as a child?

It all started with anime and manga, maybe a little ‘90s Disney. My parents would go to a store that recorded Chinese TV shows, made copies on VHS, and then did bootleg rentals. That’s how I was introduced to Sailor Moon. I fell in love with the characters—especially Jupiter, Uranus, and Neptune—even though I couldn’t understand the spoken Japanese or read the Chinese subtitles. That led me to CLAMP’s Magic Knight Rayearth and a huge manga rabbit hole. Mom and Dad were young science professors at the time, so most of my toys were paper, pens, and office supplies. Combined with my discovery of Animorphs and Tamora Pierce, my love for fantasy naturally manifested as illustration.

You’ve drawn a lot of images that show two or more people in positions supportive of one another. Why do you feel you’re drawn to that topic?

Honestly, I just think it’s a more interesting narrative. When you draw a single character, the portrait is about the direct relationship between the subject and the viewer, and as a viewer, you are not in the same world as the subject. When you’re drawing two people, you’re metaphorically visualizing the space and history between them—is it far? Is it close? Is it confrontational? Is it twisted? Not all the relationships I draw are positive ones, but having multiple characters automatically gives the viewer a story to think about that they are not already part of. 

How would you say your style has changed over time?

When I was in school, my work was heavily rooted in anime and manga. I tried aping styles I didn’t even feel connected to just because they seemed popular. However, after working in the entertainment industry, I gained enough technical knowledge to add in other influences like video games and television. Watching HBO’s Game of Thrones brought me back to the medieval high fantasy I’d loved as a child (thanks Tamora Pierce!). So now, I’ve got a well-rounded east/west mix that’s uniquely me. It feels like I’m finally coming home.

What’s your approach to sketchbooks?

I’ve basically had a sketchbook somewhere on me since I turned twelve. They’ve varied from folders of printer paper to fancy Moleskines. That said, I prefer spiral hardcover: it’s durable; you can flip the cover around; tearing pages out is easy. Currently, I have a few that I cycle through depending on what medium I feel like using that day—Bee Paper for inks, Blackwing for pencil, and Utrecht Tan for color. I tend to work small because I am a lazy weakling who is always on the move but doesn’t like to carry things.

Sometimes, I switch it up and use an iPad. The UX usability of Procreate unlocked doors for me. And with my Bluetooth keyboard, I can also write—I don’t even own a true laptop (Note: I also have a Cintiq and custom desktop for more formal work.)

What’s your favorite thing to draw for fun, that you find yourself drawing when you’re not really doing anything but doodling?

People say my brand is strong, and that brand is pretty guys who look like birds. I watched a lot of shojo anime, and Tobias was my favorite Animorph. Plus, I'll be real—I’ve had the same high fantasy, falcon-shapeshifting, thief character since I was in elementary school, so I damn well should be pretty good at drawing him by now. Or uh... “generic” characters who look suspiciously similar.

What’s a challenge you’ve recently faced in your art?

I think my compositions are starting to get boring, especially when single character. I think I can liven them up with more exciting angles and lighting, but it’s really technically difficult to make an imaginary space feel real and inhabited. I’m trying to combat this by studying more master work—I love illustration between 1850 and 1930—and doing more environment and architecture studies with other artists. Oh, and time management is always a challenge, too.

What’s a recently finished project that you're proud of, and why?

I created "Flutter," a six-page short comic for a friend’s anthology entitled “Hana Doki Kira 2.” Its theme is the “doki doki” moment of first love. My entry is not very grand, but it showcases how far I’ve come and helps me see where I still need to go. I have a hard time keeping my stories short, so I’m proud I could tell this one in a couple sentences. Also, I like that its visual metaphor means I could only do this in comic form. But most importantly, it’s my first finished comic. Ever. In school, I always wanted to make comics but I never saw them to the end. I was supposed to do a twelve-page entry for my senior capstone, but I only finished three. "Flutter" was proof to myself that I can see something through now, and that’s worth the world. 

If you could do any art project in SFF fandom, what would you choose?

I would love to do concept design/visual development for either V. E. Schwab’s Shades of Magic series or Leigh Bardugo’s Grishaverse. Both these series do something very rare and do it very well: they have built-in visual systems. Certain characters have certain symbols and colors. It’s like Hogwarts colors and houses—pure iconography inspiration candy. Also, my fan art for these series had a strong impact on getting my career off the ground, and I’d love to pay it forward by working on the real thing. (Plus, I’ve met the authors, and they are super cool people.)

Or something something Spider-Man. When I was in grade ten, I walked out of Spider-Man 2 (the Toby Maguire one) saying, “That’ll be me in ten years.” I meant I’d be working in film effects (which I kind of am!), but Mom thought I wanted superpowers... though I guess that’d be okay, too.



Ness is a queer Baltimorean with a gaming habit and a fondness for green things. Work hats include developmental editing, calligraphy, writing, learning design, and community management (that history degree was extremely useful). Ve started as an articles editor at Strange Horizons in 2012, and is constantly surprised about the number of fencers on the team.
Current Issue
20 Jan 2025

Strange Horizons
Surveillance technology looms large in our lives, sold to us as tools for safety, justice, and convenience. Yet the reality is far more sinister.
Vans and campers, sizeable mobile cabins and some that were barely more than tents. Each one a home, a storefront, and a statement of identity, from the colorful translucent windows and domes that harvested sunlight to the stickers and graffiti that attested to places travelled.
“Don’t ask me how, but I found out this big account on queer Threads is some kind of super Watcher.” Charlii spins her laptop around so the others can see. “They call them Keepers, and they watch the people that the state’s apparatus has tagged as terrorists. Not just the ones the FBI created. The big fish. And people like us, I guess.”
It's 9 a.m., she still hasn't eaten her portion of tofu eggs with seaweed, and Amaia wants the day to be over.
Nadjea always knew her last night in the Clave would get wild: they’re the only sector of the city where drink and drug and dance are unrestricted, and since one of the main Clavist tenets is the pursuit of corporeal joy in all its forms, they’ve more or less refined partying to an art.
surviving / while black / is our superpower / we lift broken down / cars / over our heads / and that’s just a tuesday
After a few deft movements, she tossed the cube back to James, perfectly solved. “We’re going to break into the Seattle Police Department’s database. And you’re going to help me do it.”
there are things that are toxic to a bo(d)y
By: Michelle Kulwicki
Podcast read by: Emmie Christie
  In this episode of the Strange Horizons Fiction podcast, Michael Ireland presents Michelle Kulwicki's 'Bee Season' read by Emmie Christie Subscribe to the Strange Horizons podcast on ⁠⁠⁠⁠⁠Spotify.
Wednesday: Motheater by Linda H. Codega 
Friday: Revising Reality: How Sequels, Remakes, Retcons, and Rejects Explain The World by Chris Gavaler and Nat Goldberg 
Issue 13 Jan 2025
Issue 6 Jan 2025
By: Samantha Murray
Podcast read by: Jenna Hanchey
Issue 23 Dec 2024
Issue 16 Dec 2024
Issue 9 Dec 2024
Issue 2 Dec 2024
By: E.M. Linden
Podcast read by: Jenna Hanchey
Issue 25 Nov 2024
Issue 18 Nov 2024
By: Susannah Rand
Podcast read by: Claire McNerney
Issue 11 Nov 2024
Issue 4 Nov 2024
Load More