Orcs are a species—more commonly labeled a “race”—of wicked, dangerous humanoids found en masse in JRR Tolkien’s Middle-earth as well as most of analog and electronic gaming. But Tolkien derived their ugly appearance and savage temperament, like almost all orcish traits common across different media, from a long and painful history.
Contrary to dominant post-apocalyptic literature and film, underprivileged groups are likelier to look forward, towards a future time when all they have ever known will change for the better and they can dare to look beyond basic existence and relatedness needs and push for growth. Privileged groups, however, are likelier to yearn more for a return to the old ways, to a time when they were more advantaged. Because the fall from grace will be long and hard for them, this yearning and desire will likelier be top-of-mind and come off stronger in the film and literature presenting these scenarios.
What we call fantasy now was once religious belief, or is still. The appearance of an angel or a djinn in a story means it will likely be classified as fantasy, but if you go by the texts of several world religions, angels and djinns are real.
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